Computing

Intent for Computing:

Our aim is to provide a high-quality computing education which equips children to use computational thinking and creativity to understand and change the world regardless of their starting points in life and home environment. At Grange View we give our pupils life- skills that will enable them to embrace and utilise new technology in a socially responsible and safe way in order to flourish and achieve their God given potential. We want our pupils to be able to operate in the 21st century workplace and we want them to know the career opportunities that will be open to them if they study computing, raising aspirations.  

Our intention is that computing also supports children’s creativity and deep links with other subjects to engage children and enrich their experiences in school. Not only do we want them to be digitally literate and competent end-users of technology, equipped to tackle their next stage of education.

Important Documents for Computing:
Useful websites and resources:
 
Computer Science:
Tynker Coding (5+ years) 
 
Hour of code (Ks2)
 
Scratch (KS1 and 2)
 
 
 
Computing in general:
 
 
SAFER INTERNET DAY - TUESDAY 6TH FEBRUARY 2024
Each year we look forward to celebrating Safer Internet Day, this year’s it’s theme was inspiring change. All the children enjoyed reading an internet safety themed story during their favourite five including some new titles called ‘Nerdy Birdy Tweets’ and ‘Old MacDonald had a phone’. The day was action packed with lots of activities, Early Years and year one were considering how technology has changed over time and how technology can change how we are feeling. Year 2 focussed fully on emotions, considering how it can be impacted by technology and discussing concerns over internet safety with different gaming scenarios. In KS2, Year 3 looked at how technology has changed through time and designed their own  influencer, considering the impact such people can have on our feelings and actions. Year 4 did a similar designing task and looked at different scenarios of persuasive actions online and whether they are positive or negative.